Wednesday, October 26, 2011

Mission: Track Your Power Part 2

Your directions for this mission are in your mission folder.  Here is a video that may help if you get stuck: http://www.youtube.com/watch?v=BYgh_dI0GiI.

Tuesday, October 25, 2011

What do I do??

If you're not sure what to do, you've come to the right spot!

First, see if you can find a teammate who can help you or work with you.

You can also check the steps below to figure out what to do next - these are the steps to follow each day during Project Time:
  1. Find your team's mission envelope.
  2. Look inside at the sheet listing "Today's Missions."
  3. Watch the videos or read the instructions for the missions listed.
  4. Set to work on your missions with your team!
  5. Complete your evidence and write your lesson learned for each mission.
  6. Post your evidence and lesson learned and look at other super heroes' work - award power points if you would like.  (If you don't know what this means yet, don't worry - we will talk about this soon.)
  7. Find a book in the project book basket to read with any extra time.

Mission: You Are What You Eat


This morning, Ms. Anna will do a demonstration in the kitchen.  In this demonstration, she will light on fire different food items and hold them, burning, under a tube of water.  Before the demonstration, as a team, use the sheet found in your mission folder to record your predictions about which burning food items will make the water’s temperature rise the most.  During the demonstration, you will keep track of how much the temperature of the water rises.  Why does some food burn longer and raise the water temperature more?  Were your predictions correct?  After the demonstration, complete the “What, So What, Now What” Chart.

Mission: Track Your Power


Starting right now, for two days, you will track your personal energy level every hour throughout the day.  In your mission folder you will find one timer and a chart for each of your team members.  Every hour, each of you will pause from the work you are doing to record on your chart your personal energy level at that moment. 

Use the timer to keep track of each time an hour passes.  One of your team members will be responsible for keeping the timer with them throughout the day.  Reset it for 60 minutes after each time you record your energy level. 

(To set the timer, press the button that says “Min,” for minute, until you reach 60.  Then press the big button that says Start/Stop to start the time counting down.  If you need to clear your timer, press both the Minute and Second buttons at the same time.) 

Whoever is responsible for the timer is also in charge of alerting their fellow teammates when an hour has passed.  Take turns with the responsibility of the timer so that each team member who wishes gets a chance to be the timer.

Mission: Stranger in a Strange Land


Read the instructions on the sheet labeled Stranger in a Strange Land in your mission folder.  They will tell you what to do.  Good luck!

Mission: Mind Over Matter



Does your mind have the power to push your own physical limits?  See if you can beat your own record at holding a wall squat.  Inside your mission folder, you will find a timer and a folded sheet with your best time listed.  Take turns timing each other to see if you can beat your own best records.  If you don’t want to share your best times with each other, you don’t have to.  The person who is timing should let the person who is squatting know how much time has passed. 

Later this week, we will complete this mission by all doing wall squats together, so don’t worry about Part 3 for now.

Mission: Listen to Your Heart


Which is more powerful: physical strength or emotional and mental strength?  Sign up for a 15-minute time slot on the sign-up sheet at the “Listen to Your Heart” station.  Keep track of the time to make sure you don’t miss your spot.

When it is your time, add yourself as a user by:

1.      Clicking on the arrow next to the text box on the upper left of the computer screen.
2.      Scrolling down all the way and select “Add user.”
3.      Filling in the User Information (you can leave the Email space blank).
4.      Clicking on the arrow button that says “All Games” at the top of the screen.
5.      Clicking on “Coherence Coach.”
6.      Attaching the HeartMath clip to your earlobe.
7.      Clicking the start button.
8.      Following the directions of the Coherence Coach.

After you have finished the Coherence Coach activity, if you still have time, select a different activity by clicking on the button at the top left corner of the screen that says “All Games.” Then select your choice.

Mission: Think Above the Box


Can you make a ball move just by thinking about it?

Find the MindFlex station.  For this mission, you will need to take turns with your teammates.  Follow the directions in the Mindflex Instruction Manual to see if you have the power of focus and concentration.
 
·         Page 6: How to put on the headset                
·         Page 7: How to turn on the console               
·         Page 8-10: How to control the ball                            

If you are able to move the ball all the way around the console and still have time, try creating obstacles to move the ball through with your brain power!  (See pages 11 and on.)

Monday, October 24, 2011

Mission: Don't Eat the Marshmallow


Part 1: Find one of the paper cups labeled with your name in the kitchen.  Don’t eat any of the candy!  Find one of the specially designated “marshmallow” chairs set up in the classroom.  Can you sit on your own for 5 minutes staring at one of your favorite candies without eating it?  One of your group members can use the timer to time your group as you all sit on your own, smelling the sweet smells of your delicious candies.  If you don’t eat the candy for 5 minutes and have the candy to prove it, Ms. Anna will give you twice as much.   

(To set the timer, press the button that says “Min,” for minute, until you reach 5.  Then press the big button that says Start/Stop to start the time counting down.  If you need to clear your timer, press both the Minute and Second buttons at the same time.) 

Part 2: Now, find the second paper cup labeled with your name in the kitchen.  Then find the designated “marshmallow” table.  Sit around the table with your group members for 5 minutes, each with your favorite candies in front of you.  Again, time yourself for 5 minutes.  If you are able to resist eating the candy for 5 minutes and have the candy to prove it, Ms. Anna will give you twice as much candy.

Friday, October 21, 2011

Your Quest: Change the World


You are a super hero with the power to change the world.  On this quest, your final mission will be to use your powers to write a speech that will persuade your audience to take action about a cause you believe in, and, as a result, change the world.

Before you can get started, however, you must discover where you get your powers: physical, mental, and emotional.  Just as every other super hero you have heard about has an origin story revealing how they came to be a super hero, so, too, do you.

Once you complete the mission of discovering your powers, you will seek to find what gives others power.  In order to persuade others, you must first understand them.

Finally, you will choose your cause and use your powers to persuade others to take action.

Good luck!

Missions


Every morning, you will receive your mission in your team’s mission envelope.  These brown envelopes will be delivered to the file holder located under the Hero’s Journey map.  Instructions and all supporting materials necessary will be included in this envelope.  Teams may or may not be tackling the same missions on the same days, so make sure you take the right envelope and follow your team’s instructions.


Your Team

Your team members are your allies on this quest.  On some missions, you may need to work alone, and on others, you will need to work together as a team to achieve your goal.  Regardless of whether you are completing an individual or group activity, your team members are always there for you.  They your first line of defense against uncertainty and doubt; if you have any questions about what to do, use your team members as a resource.  They are also your support network; they will celebrate your successes, and they will hold you accountable for contributing to the group with your listening, leadership, flexibility, and focus.  At the end of every week, each member of the team will anonymously rate another member of the team on these four teamwork skills.  If you are rated with a 5 for one of these skills two weeks in a row, you will get a Power Point for that skill.  Your goal is to build not only your personal super hero powers, but your team work super powers, as well.  After all, if you are a super hero on your own, just imagine what we can accomplish if we work together!


Evidence and Power Points
After you complete each mission, you will need to provide evidence of your accomplishments.  For each mission, this means submitting:
  1. Your greatest lesson learned, and 
  2. One other piece of evidence (this will depend on the mission and will be described for you within the mission's directions).
Once you submit your evidence, other Acton Academy Super Heroes can award you Power Points to you for your work based on what they feel your work demonstrates.  Every hero may give an unlimited number of power points, but each hero may only reward one power point per piece of evidence.
The Power Points that may be awarded are as follows:
  • Creativity
  • Curiosity
  • Collaboration
  • Analysis and making connections
  • Problem-solving
  • Beautiful work
  • Initiative